How it worksAgile & Scrum, in plain English
Sprintf · The guide

Running studio work,
the Agile way

Agile is simply a way of working where big jobs are broken into small, finishable pieces, the team checks in briefly every day, and everyone sees progress on one board. Scrum is the most popular recipe for doing that — it gives us the words you’ll see in Sprintf: epics, stories, cycles and the board. No software jargon required.

01

The pieces

Project & Epics
The big picture

A project is a client engagement, like Northside Merch Capsule. Inside it, epics group the chapters of work — say Apparel artwork or Sampling & press.

Epics are too big to finish in one go. They’re how you keep the map tidy.

Stories & Jobs
The finishable pieces

A story is one piece of work small enough to finish and check — “Front print tee artwork in 3 colourways”. Each has a clear done check-list so there’s no arguing about whether it’s finished.

Bugs, quick tasks and research jobs sit here too. That’s your backlog.

Cycles
Two-week sprints

A cycle (Scrum calls it a sprint) is a fixed two-week run where the team commits to finishing a chosen set of stories — “Ship print-ready apparel artwork and approve strike-offs.”

Each cycle has one goal, so the team always knows what “winning” looks like.

02

How they fit together

↓ follow the steps
Project
Northside Merch Capsule
the client engagement
Epic
Apparel artwork
one chapter of the project
Story
Tee artwork, 3 colourways
a finishable piece of work
Cycle 12
Capsule artwork sprint
picked into a 2-week run
Board
Done & delivered
moved across, checked off

One cycle pulls ready stories from several epics and even several projects — the board simply shows everything the studio has committed to right now. When a story is done, points are tallied so you can see the cycle filling up toward its goal.

03

A day in the cycle

The daily check-in

Every day starts with a stand-up — a 10-minute huddle, often standing. Each person answers three things: what I finished yesterday, what I’m doing today, and anything blocking me (a missing sample, an unapproved proof, a delayed client answer). Blockers get an owner immediately.

In Sprintf → Stand-ups page
The board

Work moves left to right: To do → In progress → Review → Done. At a glance you can see who has too much on, what’s stuck in review, and how close the cycle is to its goal — no chasing people for status.

In Sprintf → Board page
Points, not hours

Stories carry points — a rough size (1 = tiny, 8 = a chunky job), not a time estimate. Each person has a capacity per cycle, so you can spot an overloaded week before it happens instead of discovering it on deadline day.

In Sprintf → Team page
The job queue

Everything not yet in a cycle lives in the backlog, ranked most-important-first. The creative director keeps it ordered; at the start of each cycle the top items are pulled in. New client requests never interrupt the current cycle — they join the queue for the next one.

In Sprintf → Backlog page
04

Who does what

Scrum saysIn the studioWhat they do
Product OwnerCreative DirectorDecides what matters most, ranks the job queue, briefs the team and shields them from mid-cycle changes.
Scrum MasterLead Designer / Account ManagerRuns the rhythm — check-ins, cycle planning, unblocking people so work keeps moving.
DevelopersDesigners, artworkers & printersThe makers. Estimate the work, do it, and move it across the board.
StakeholdersClients & production partnersSee progress on the board, give feedback at the end of each cycle — not mid-cycle.
05

Jargon buster

SprintA fixed two-week run of work. In Sprintf we call it a cycle.
User storyOne small piece of work written from the client's point of view — the tee artwork, the label dieline.
EpicA group of related stories, like 'Print & proofing' — too big for one cycle.
BacklogThe ranked job queue. Everything that isn't in the current cycle yet.
Story pointsA size label on a job (1–8). Lets you balance the cycle against each person's capacity.
Stand-upThe 10-minute daily huddle: done, doing, blocked.
VelocityHow many points the team finishes per cycle — used to plan the next one realistically.
Definition of doneThe check-list a job must pass — artwork at 100% scale, colour named to Pantone, files exported.
See it live

Your workspace is already loaded with a studio’s worth of real examples — cycles running right now on four client projects. Open the board and trace a job from story to done.